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Lego the incredibles trophies1/5/2024 As always, returning to earlier levels with new characters and powers opens up areas that you couldn’t access before. Fortunately (or not given your perspective) the need to replay levels enables you to collect any items that the controls prevent you from getting first time. Vehicle levels are also present, but do have issues with twitchy over-responsive controls. The fanservice is strong here, as evidenced by a trophy called ‘Just Keep Swimming’ for finishing an underwater race as Dory. These are hugely welcome and help to provide some variety from The Incredibles’ roster of little known versions of DC and Marvel superheroes. The rewards for these family builds are guest characters from other Pixar titles, such as Finding Nemo or Toy Story. I can see what they’re attempting to do for co-op players, but it would surely have been better to use QTEs. Unless you have 4 players, you must switch between the characters to ensure that all bars are filled. ![]() These involve collecting the requisite number of Incrediblocks and then activating a build location before a button mashing sequence comes up that requires all characters to fill a bar at once. The introduction of multibuild puzzles is also a great addition, breaking down build and reusing the blocks to solve different parts of a puzzle, though these are joined by the less successful family build mini-games. Progressing through the levels is still great fun, with some interesting new powers and combinations to experiment with. This main hub is somewhat bare and feels like a step down from some earlier games, especially when it’s combined with the removal of many environmental puzzles and collectable bricks being left just sitting around on buildings or underwater. This makes the obligatory search a little too simplistic, but should mean that younger children are less likely to get stuck. You just light Jack-Jack on fire, then go in that dark area to light it up.The game also seems more concerned with pushing you through the levels, with you actively having to leave missions to explore the hub world. When you use the super destroy power on both of the red sparkles, the lego blue and white wall will collapse and fall down to make a bridge, revealing the dark area behind it. Everseer is the best pick, because he can fly and use his super destroy power on those red sparkles. Fly over to those two red sparkly spots, and use someone like Apogee, Everseer, or Krushauer to use their super destroy power on both of them. The dark spot is where those red sparkly spots are: on the lego blue and white wall to the left of the platform on the other side. When you land on the platform, there should be a handle in front of you where you can use elastigirl to swing over the gap to the platform on the other side (but you can just fly over to it ^_^). You have to fly down to the bottom of the helicopter, down to a platform at the base of the helictoper's tail (there's a long grey and blue climbing bar above the platform). But you don't have to use elastigirl as a bridge to get to the next helicopter, you can just use a flying character to fly over to it. ![]() That's when you're getting really close to the dark spot. You have to get to the part where you use elastigirl as a bridge to get to the second helicopter. The dark place isn't in the first part of this level, though, it's in the second part, Breaking News, with the helicopters. Have yet to encounter anything that would resemble a dark area.Īnother place where you can light up a dark place is Mission 3 - Revelations, the level where you fight the racoon. Originally posted by SizroSpunkmire: What area specifically did you light up? I completed the first 6 missions and am running around the overworld.
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